Team Building Basics

The basic ideas for choosing your 3 characters. For specific lineups, also check out "Recommended Teams."

Last updated: Nov 8, 2026|Info as of the Beta Test

Split Up the Roles

If your 3 characters don't overlap in role, your team can handle almost any opponent.

ProtectorProtects allies with Shield and Cover. Put them in the front column.e.g. Dan, Noel
AttackerYour main damage source. Bring 1-2.e.g. Lumina, Frey, Murasame
DisruptorThrows off the enemy's plans with Stun, Energy drain, and debuffs.e.g. Tsubaki, Zaphiel, Kagetora

If you're not sure, start with 1 Protector + 2 Attackers.

Think About Positioning

  • Single-target attacks can't directly target a character with another unit in front of them. Put a high-HP, defensive character in front, and the character you want to protect behind them.
  • A character in the back can still be targeted if no one is in front of them. Attacks that "ignore formation," plus horizontal line, vertical line, and all-enemy attacks, also reach characters in the back.
  • Watch how you line up your characters so area attacks (cross, horizontal line, etc.) don't hit several at once.
  • Characters that summon need empty squares left open for their summoned characters.

SPD and Turn Order

  • Shield and Cover are useless unless they go off before the enemy attacks. A Protector with high SPD is a safe bet.
  • You can change the turn order by lowering the enemy's SPD (Dan's Power Smash) or using a Special with Swift to act first.

You can check each character's SPD in Stat Comparison.

Energy Balance

  • You recover about 4 Energy each turn. If all your cards are expensive (Cost 4+), you can only play 1 card per turn.
  • Mix in characters with cheap cards (Cost 0-1) so you can use your Energy every turn without waste.
  • Characters that add Energy (Lumina, Leonis) make it easier to play expensive cards.

Pick by Special Skill Conditions

Each character has a different condition for unlocking their Special Skill. Pair characters whose conditions are easy to meet, and you can fire off Specials sooner.

  • Characters whose condition is "when HP drops" (Frey, Kagetora): team them with a Protector and hang on.
  • Murasame's condition is "number of times attacked," so pairing them with Cover makes it harder to meet.
  • Alphard's condition is "number of units on your field," so add another summoner.

Adjust to Your Opponent

Opponent's traitEffective characters and skills
Lots of summoned charactersFrey's Crash Buster (2x vs. summoned characters), and all-enemy attacks like Murasame's Dancing Petals
Tough ShieldsNoel's Holy Cross and Divine Flash (remove buffs)
Protected by CoverAll-enemy attacks (Cover can't block them)
Strong attacker in the back columnAttacks that ignore formation (Lumina, Murasame, Kagetora)
Saves up Energy for big movesZaphiel's Sand Viper and Grand Budget (steal Energy)

Want a quick look at how your 3 picks play? Try choosing them in the Team Simulator. It shows rough ratings for damage, defense, Cost, and more, plus points to watch out for.