Team Building Basics
The basic ideas for choosing your 3 characters. For specific lineups, also check out "Recommended Teams."
Split Up the Roles
If your 3 characters don't overlap in role, your team can handle almost any opponent.
If you're not sure, start with 1 Protector + 2 Attackers.
Think About Positioning
- Single-target attacks can't directly target a character with another unit in front of them. Put a high-HP, defensive character in front, and the character you want to protect behind them.
- A character in the back can still be targeted if no one is in front of them. Attacks that "ignore formation," plus horizontal line, vertical line, and all-enemy attacks, also reach characters in the back.
- Watch how you line up your characters so area attacks (cross, horizontal line, etc.) don't hit several at once.
- Characters that summon need empty squares left open for their summoned characters.
SPD and Turn Order
- Shield and Cover are useless unless they go off before the enemy attacks. A Protector with high SPD is a safe bet.
- You can change the turn order by lowering the enemy's SPD (Dan's Power Smash) or using a Special with Swift to act first.
You can check each character's SPD in Stat Comparison.
Energy Balance
- You recover about 4 Energy each turn. If all your cards are expensive (Cost 4+), you can only play 1 card per turn.
- Mix in characters with cheap cards (Cost 0-1) so you can use your Energy every turn without waste.
- Characters that add Energy (Lumina, Leonis) make it easier to play expensive cards.
Pick by Special Skill Conditions
Each character has a different condition for unlocking their Special Skill. Pair characters whose conditions are easy to meet, and you can fire off Specials sooner.
- Characters whose condition is "when HP drops" (Frey, Kagetora): team them with a Protector and hang on.
- Murasame's condition is "number of times attacked," so pairing them with Cover makes it harder to meet.
- Alphard's condition is "number of units on your field," so add another summoner.
Adjust to Your Opponent
| Opponent's trait | Effective characters and skills |
|---|---|
| Lots of summoned characters | Frey's Crash Buster (2x vs. summoned characters), and all-enemy attacks like Murasame's Dancing Petals |
| Tough Shields | Noel's Holy Cross and Divine Flash (remove buffs) |
| Protected by Cover | All-enemy attacks (Cover can't block them) |
| Strong attacker in the back column | Attacks that ignore formation (Lumina, Murasame, Kagetora) |
| Saves up Energy for big moves | Zaphiel's Sand Viper and Grand Budget (steal Energy) |
Want a quick look at how your 3 picks play? Try choosing them in the Team Simulator. It shows rough ratings for damage, defense, Cost, and more, plus points to watch out for.