Alphard
A pirate captain from the Outlaw Nation. A Summoner who calls in a pirate crew to overwhelm with numbers.

アルファルド
Captain
- From
- Rebellium, the Outlaw Nation
- Team
- Alphard Pirates
- HP
- 756
- SPD
- 85
Role
A Summoner who calls pirates to overwhelm with numbers.
Values are calculated at Beta Test levels (Character Lv.10, Skill Lv.3, Special Lv.2, Passive Lv.2).
Passive
Summon Power UpPassive Lv.2
・Damage dealt by summoned characters is increased by 15%
Skill Cards
Dirty Slash
Enemy vertical lineDeals 144 damage to the nearest enemy lineEnemy vertical lineThis turn, inflicts Stun
Pirate Whistle
Own fieldSummons a "Rookie Pirate"Rookie Pirate: HP 117 / ATK 58 / Attacks the nearest target
Boarding Party
Own fieldSummons a "Veteran Pirate" on every empty square in own vertical lineVeteran Pirate: HP 200 / ATK 72 / Attacks the nearest vertical line
Rum Boost
All alliesThis turn, increases damage dealt by 58
Special Skill
All Hands Raid
Single enemyDeals 105 damage [number of allies on the field] times
UnlockAt the end of a turn, 6 or more units are on own field
Summoned Characters
- Rookie PirateSummoned by Pirate Whistle
- Veteran PirateSummoned by Boarding Party
How to Use
Strengths
- Pirate Whistle costs 1 and summons a "Rookie Pirate."
- Boarding Party summons a "Veteran Pirate" on every empty square in Alphard's vertical line.
- Rum Boost raises the damage of all allies.
- The Passive "Summon Power Up" raises the damage of summoned characters.
Watch Out For
- Summoned characters are easy to wipe out all at once with attacks that hit all enemies. Frey's Crash Buster in particular deals double damage to summoned characters.
- No summons without empty squares.
Tips
- The Special "All Hands Raid" unlocks if you have 6 or more units on your field at the end of a turn. It attacks once for each ally on the field.
- Use Dirty Slash to Stun the nearest vertical line and stop enemy attacks, then line up your summons.
Zaphiel
Dan