Team Simulator
Pick 3 characters to see your team's tendencies (damage, defense, Cost, and more) and points to watch out for.
These ratings are the Wiki's rough estimates, based on Skill Card numbers and character types. Positioning (formation) isn't considered. Wins and losses depend heavily on your opponent's team and the mind games, so use this as a starting point for thinking about your team.
How Ratings Work
We look at the 12 Skill Cards of your 3 characters (not counting Specials), plus each character's type and difficulty, for the items below. Each gauge shows, on a 5-level scale, where your team falls among every possible combination of Beta Test characters.
| Item | What we look at |
|---|---|
| Damage | Damage per 1 Energy. All-enemy attacks count as hitting 2 targets, and line and cross attacks as 1.5. Includes attacks by summoned characters. Critical and damage-up effects aren't included. |
| Defense | The number of Shield, healing, Cover, and damage-nullifying cards, plus defense-related Passives. |
| Area Attacks | The number of cards that hit all enemies, a line, or a cross. |
| Disruption | The number of cards with Stun, Burn, Shock, SPD down, damage dealt down, Energy drain, buff removal, and the like. |
| SPD | The average SPD of the 3 characters (including Passives). |
| Cost | The average Cost of the 12 cards. You recover about 4 Energy per turn, so an average above 2.25 is rated as expensive. |
| Ease of Use | The Beginner / Intermediate / Advanced rating from the Character List. |
For detailed tips on each character, see the Character List. For the basics of team building, see Team Building Basics.