Team Simulator

Pick 3 characters to see your team's tendencies (damage, defense, Cost, and more) and points to watch out for.

Last updated: Nov 8, 2026|Info as of the Beta Test

These ratings are the Wiki's rough estimates, based on Skill Card numbers and character types. Positioning (formation) isn't considered. Wins and losses depend heavily on your opponent's team and the mind games, so use this as a starting point for thinking about your team.

    How Ratings Work

    We look at the 12 Skill Cards of your 3 characters (not counting Specials), plus each character's type and difficulty, for the items below. Each gauge shows, on a 5-level scale, where your team falls among every possible combination of Beta Test characters.

    ItemWhat we look at
    DamageDamage per 1 Energy. All-enemy attacks count as hitting 2 targets, and line and cross attacks as 1.5. Includes attacks by summoned characters. Critical and damage-up effects aren't included.
    DefenseThe number of Shield, healing, Cover, and damage-nullifying cards, plus defense-related Passives.
    Area AttacksThe number of cards that hit all enemies, a line, or a cross.
    DisruptionThe number of cards with Stun, Burn, Shock, SPD down, damage dealt down, Energy drain, buff removal, and the like.
    SPDThe average SPD of the 3 characters (including Passives).
    CostThe average Cost of the 12 cards. You recover about 4 Energy per turn, so an average above 2.25 is rated as expensive.
    Ease of UseThe Beginner / Intermediate / Advanced rating from the Character List.

    For detailed tips on each character, see the Character List. For the basics of team building, see Team Building Basics.